Kung Fu Rabbit to Save Baby Bunnies Soon

Being a cute and cuddly critter must really suck. It seems like the more adorable something is, the more likely it’ll be harassed by zombies or space aliens or something. In the case of Kung Fu Rabbit it’s decidedly the latter. An entire village of fluffy bunny children has been abducted and it’s up to the lone remaining Kung Fu master to bring them all home.

Players will jump, slide, wall-jump/slide and beat the tar out of baddies throughout 70 levels. With two different difficulty modes, no less. Carrots can be earned and spent on various accouterments, lending a bit of a personal touch to each individual’s rabbit. Some will no doubt also like to know that Kung Fu Rabbit will support Airplay (720p), iCloud and the iCade.

Release details are still a bit lacking in specificity, but Kung Fu Rabbit should be making its way onto the App Store in early March. There’s also no official word on a price, but it’s going to be universal so at least we know



About: Kung Fu Rabbit to Save Baby Bunnies Soon is a post from 148Apps

Midway Arcade (Games)

Midway Arcade 1.0



Device: iOS Universal
Category: Games
Price: $.99, Version: 1.0 (iTunes)



Description:

Limited time Launch Sale for Midway Arcade! Only $.99USD – Includes 10 games!!! Spy Hunter, Rampage, Joust, Root Beer Tapper, Defender, and Arch Rivals. Plus 4 Arcade favorites: Air Hockey, Arcade Basketball, Pool, and Roll Ball.All your favorite arcade hits in the palm of your hand! Lose yourself in this virtual arcade experience featuring 12 popular arcade games from Midway presented in their original cabinet. There’s even a jukebox that lets users play music from their iTunes library and a virtual prize redemption center! Additional Arcade Hits are available for purchase as game packs. Game Pack 1 includes:- NARC- Total Carnage- APBGame Pack 2 includes:- Gauntlet- Gauntlet II- Wizard of Wor


Midway Arcade

Related Articles

Retro Racing (Games)

Retro Racing 1.0



Device: iOS Universal
Category: Games
Price: $.99, Version: 1.0 (iTunes)



Description:

** LAUNCH SALE ** 66% OFF **By the same developer behind the classic Amiga racers, Nitro (Psygnosis) and ATR (Team17).Choose your car, then skid, slide, spin and drive around the track at break neck speed, collecting power-ups as you go. Master the perfect racing line, avoid other cars and cones, and speed your way to victory in this adrenaline pumping top-down racer for iPhone, iPod touch and iPad.Just how fast can you go?FEATURESUniversal app.Silky smooth 60FPS action.Two player head to head mode, on iPad only.


Retro Racing

Related Articles

‘Mailmen’ iPad Review

Apps24h Rating:
App Store Link: Mailmen,$1.99

Hot off the recently released Dungeon Crawlers [$3.99], the folks over at Ayopa Games are back with Mailmen [$1.99], an enjoyable stealth-based tale showcasing the eternal battle between mail carriers and the canines that chase them. Featuring a crazy story, good team-based gameplay, and well done level design, Mailmenis well worth checking out.

Mailmen follows the tale of three postal employees as they try to deliver letters and packages to the public while thwarting the plans of the nefarious Newman, a former member of the team that turned to evil. Standing in their way are packs and packs of dogs eager to catch, chase and bite our heroes. The story is off-beat, ridiculous, and completely appropriate for the style of game Mailmen offers. This is also echoed in the development of the team itself, which does a great job imparting personality into each of the characters in every little thing they do.

Gameplay is divided into objective-based levels. While the primary goals typically involve delivering a package or item from one part of the map to the other, each mission always has optional objectives, such as delivering letters to special mailboxes and collecting stamps. Sure, you can skip these side quests, but they’re essential if you want to get the highest score (and thus, the highest rating for the map). While some levels focus on only one of the mailmen, most of them will have all three working in some sort of tandem.

Your team members aren’t just there for show, either. A big portion of Mailmen is its team-based stealth gameplay. Each mailman has unique abilities that must be utilized if you’re going to avoid the dogs (and score the most points). For example, Johnny is the only one with that can tie up dogs with a rope, while Charlie can hide in trees and throw a reclaimable ball to distract dogs. While the gameplay elements aren’t necessarily the deepest I’ve seen (you really only have a handful of abilities), I’d rather play a game that is well-executed and slightly simpler than a complex one that’s a mess to learn and control.

Dogs, meanwhile, serve as the primary nemesis and deserve some attention in their own right. Each dog has its own cone of vision, and you’ll spend the vast majority of your time figuring out ways to move across maps while avoiding the dogs spotting you. Most dogs basically operate in one of three different modes: patrol, stationary searching, and simply stationary. Later levels introduce deviations such as a dog on top of a watchtower that can see over most items that would normally block their view.

If you happen to get caught by a dog, they do what any canine naturally does to a mailman: try to bite them. Mailmen features a few breeds, ranging from the small Chihuahua (which mainly just barks and alerts other dogs), to the German Shepherd (usually asleep, but can do damage if it gets woken up) to the Rottweiler (can actually free other dogs that get tied up). If you happen to successfully hide, dogs do eventually go back to the patrols. As imagined, endure enough dog bites and the game is over.

Having good team mechanics are all well and good, but they don’t mean much if the level design doesn’t take advantage of it. Thankfully, Mailmen does a great job with that aspect of its game. Introductory levels do a good job of presenting the mechanics of each of your teammates, with later levels evolving into somewhat elaborate labyrinths that hit the right balance between difficulty and approachability. Obviously with stealth being the main ingredient, Mailmen is a bit slow-going, but that really is expected for the genre. With that said, I was never really frustrated with any of the levels, although getting three stars on later missions requires a lot of patience and planning. Still, more levels would have been nice, as the game is a little on the short side.

Control-wise, Mailmen does a decent job utilizing tap-to-move mechanics for controlling your characters. However, there are some other decisions that just feel clunky. For example, I loved the top-down isometric perspective, which just works for the gameplay. However, a pinch-to-zoom scheme really would have been a nice addition for viewing the map, as the ‘satellite’ view (which lets you see most of the map on the same screen) zooms out way too far, while the normal camera angle doesn’t suffice for the bigger maps. The same goes for changing camera angles, as a multi-touch gesture would have been a lot more precise and intuitive than a ‘Change Camera Angle’ button.

UI annoyances aside, Mailmen is an entertaining game and a great addition to the iPad stealth library. The team-based gameplay and silly story simply makes for a title that’s an enjoyable experience. If you’re a fan of stealth game that requires planning and patience, you won’t be disappointed with Mailmen.

Related Articles

Miragine War (Games)

Miragine War 1.0



Device: iOS iPhone
Category: Games
Price: $.99, Version: 1.0 (iTunes)



Description:

Strategically outmaneuver your enemy by picking the perfect soldiers to counterattack! Each unit has a specific set of strengths and weaknesses—select wisely to win the warif you like this game. please support us. we will keep refine it.Contact us:miragine@gmail.com


Miragine War

Mafiatown (Games)

Mafiatown 1.0



Device: iOS iPhone
Category: Games
Price: $.99, Version: 1.0 (iTunes)



Description:

Badfellas are ruling the streets of Mafiatown! Facing terrible threats and attacks every night, businesses are forced to close; the shopkeepers are turning to you for help and ask you to be their protector. If too many shops close, the shopkeepers will lose faith in you and the neighborhood will remain unsafe but if you succeed, they will reward you generously and other businesses will come to settle in town.Rush to the shops, shoot the badfellas, collect the cash, upgrade your guns, speed up the pace, clear vendettas, protect more shops and become a hero for the townspeople!Do you think you have what it takes to clean the badfellas out of town ? Are you worthy of the shopkeepers’ trust ?


Mafiatown

Related Articles

‘Fairway Solitaire’ Review – A Card Game that’s More than the Sum of its Parts

I may be dating myself here, but there was a time when I was completely obsessed with Windows Solitaire. I wanted to see every pixel of the game’s window covered in the cards that hopped down at the end of the game, and the obsession lasted just as long as it took to make that happen. Since then, stacking cards onto other cards hasn’t held the same charm. Then I picked up Fairway Solitaire [Free / HD] and now I’d kind of like my life back, please.

It’s not that Fairway Solitaire is particularly challenging—quite the opposite, in fact. It follows Big Fish Games’ usual mandate of making everything as player-friendly as possible. But between the dead simple gameplay and the weirdly compelling golf metaphors, I’m totally engrossed. And reading around online and in our forums, I’m not alone. This game gets its hooks into people more than one might expect from a golf-themed card game.

The game is built around one-card draw solitaire. The field is covered in cards that are stacked in various piles, face up or face down, and one card is drawn from the remaining deck at a time. You can put any card on top of that draw if it’s higher or lower by one. You keep stacking them until you have no cards left within one point on either side, and then you draw your next card.

Golf provides the framework in with the game is played. Each game is a single hole of a golf course. The score for an individual hole doesn’t matter all that much because your real goal is to hit below par for the whole course. The beauty of this system is that when you get to those awful awkward moments when the last few cards on the table just won’t work, you can end your game and move on to the next hole.

In fact, a cleared table will land you well under par. Not only does this make successful games particularly rewarding, it also keeps you from getting bogged down in losses. Just pick up your clubs, dust yourself off and move on to the next hole. You’ll even it out in the end.

Speaking of clubs, they play a vital role in Fairway Solitaire. You can find them as you play or buy them with Golf Bucks, and they can be used as cards for cheating. Whenever you’re in a tight spot with few cards left in your deck, you can pull out a relevant club and build off that instead. Again, this design cuts down on frustration and adds a teensy bit of strategy thanks to the relative scarcity of Golf Bucks and the long cooldown on each club.

Not that they’re all that scarce. You earn Golf Bucks for everything you do. They come from achievements, from finishing holes, from really good shots. They also come from in-app purchases, if you’re so inclined. You can use them to buy clubs or gear that gives you other advantages, like letting you see how many cards are left in the deck or clearing away a few hazards at the start of each hole.

Fairway Solitaire starts with one course pack, which contains six courses and about twenty-four holes total. If you choose to pay a dollar to unlock the rest of the courses, there are ten course packs that open up as you progress and one that can be unlocked with Golf Bucks. The differences between holes lie in the card layouts, the hazards present (which generally must be cleared by finding a hidden card or sacrificing a card from your deck), and the number of cards you need to get through to make par. Since most of the holes have their card selections randomly assigned, you can pretty much play forever.

Quirks abound, like realistically banal golf banter (which can be turned off) and overarching story about an angry gopher. The latter only comes up when you draw a wild card, which will throw you into a random gopher-related situation. Some give you clubs or take away your cards, and some are silly little minigames that award you with Golf Bucks.

Some of the other quirks of the game are less pleasant.The HD version doesn’t include Game Center, while the standard version is about double the file size. Multitasking drops off unusually quickly and without it you’ll be sent back to the start of the hole. And prepared to be inundated with ads for other Big Fish Games titles whenever you load Fairway Solitaire up fresh.

Those annoyances aside, this is the new solitaire title to beat in my books. What it lacks in difficulty it makes up for in sheer mindless entertainment, which is arguably what solitaire does best. If you want to push for a bigger challenge you can always go for three stars on each course, but success ultimately comes down to luck of the draw. Instead, I’d recommend enjoying Fairway Solitaire as the never-ending meditative experience that it is. Let other games be challenging. For this one, compelling and fun might just be good enough.

TouchArcade Rating:

‘Mailmen’ iPad Review – A Stealthy Take on the Postal Service

Hot off the recently released Dungeon Crawlers [$3.99], the folks over at Ayopa Games are back with Mailmen [$1.99], an enjoyable stealth-based tale showcasing the eternal battle between mail carriers and the canines that chase them. Featuring a crazy story, good team-based gameplay, and well done level design, Mailmen is well worth checking out.

Mailmen follows the tale of three postal employees as they try to deliver letters and packages to the public while thwarting the plans of the nefarious Newman, a former member of the team that turned to evil. Standing in their way are packs and packs of dogs eager to catch, chase and bite our heroes. The story is off-beat, ridiculous, and completely appropriate for the style of game Mailmen offers. This is also echoed in the development of the team itself, which does a great job imparting personality into each of the characters in every little thing they do.

Gameplay is divided into objective-based levels. While the primary goals typically involve delivering a package or item from one part of the map to the other, each mission always has optional objectives, such as delivering letters to special mailboxes and collecting stamps. Sure, you can skip these side quests, but they’re essential if you want to get the highest score (and thus, the highest rating for the map). While some levels focus on only one of the mailmen, most of them will have all three working in some sort of tandem.

Your team members aren’t just there for show, either. A big portion of Mailmen is its team-based stealth gameplay. Each mailman has unique abilities that must be utilized if you’re going to avoid the dogs (and score the most points). For example, Johnny is the only one with that can tie up dogs with a rope, while Charlie can hide in trees and throw a reclaimable ball to distract dogs. While the gameplay elements aren’t necessarily the deepest I’ve seen (you really only have a handful of abilities), I’d rather play a game that is well-executed and slightly simpler than a complex one that’s a mess to learn and control.

Dogs, meanwhile, serve as the primary nemesis and deserve some attention in their own right. Each dog has its own cone of vision, and you’ll spend the vast majority of your time figuring out ways to move across maps while avoiding the dogs spotting you. Most dogs basically operate in one of three different modes: patrol, stationary searching, and simply stationary. Later levels introduce deviations such as a dog on top of a watchtower that can see over most items that would normally block their view.

If you happen to get caught by a dog, they do what any canine naturally does to a mailman: try to bite them. Mailmen features a few breeds, ranging from the small Chihuahua (which mainly just barks and alerts other dogs), to the German Shepherd (usually asleep, but can do damage if it gets woken up) to the Rottweiler (can actually free other dogs that get tied up). If you happen to successfully hide, dogs do eventually go back to the patrols. As imagined, endure enough dog bites and the game is over.

Having good team mechanics are all well and good, but they don’t mean much if the level design doesn’t take advantage of it. Thankfully, Mailmen does a great job with that aspect of its game. Introductory levels do a good job of presenting the mechanics of each of your teammates, with later levels evolving into somewhat elaborate labyrinths that hit the right balance between difficulty and approachability. Obviously with stealth being the main ingredient, Mailmen is a bit slow-going, but that really is expected for the genre. With that said, I was never really frustrated with any of the levels, although getting three stars on later missions requires a lot of patience and planning. Still, more levels would have been nice, as the game is a little on the short side.

Control-wise, Mailmen does a decent job utilizing tap-to-move mechanics for controlling your characters. However, there are some other decisions that just feel clunky. For example, I loved the top-down isometric perspective, which just works for the gameplay. However, a pinch-to-zoom scheme really would have been a nice addition for viewing the map, as the ‘satellite’ view (which lets you see most of the map on the same screen) zooms out way too far, while the normal camera angle doesn’t suffice for the bigger maps. The same goes for changing camera angles, as a multi-touch gesture would have been a lot more precise and intuitive than a ‘Change Camera Angle’ button.

UI annoyances aside, Mailmen is an entertaining game and a great addition to the iPad stealth library. The team-based gameplay and silly story simply makes for a title that’s an enjoyable experience. If you’re a fan of stealth game that requires planning and patience, you won’t be disappointed with Mailmen.

App Store Link: Mailmen, $1.99 (iPad Only)

TouchArcade Rating:

Related Articles

MIGHTY MOUSE My Hero (Games)

MIGHTY MOUSE My Hero 1.0



Device: iOS iPhone
Category: Games
Price: $.99, Version: 1.0 (iTunes)



Description:

"HERE I COME TO SAVE THE DAY!"Mighty Mouse, the beloved cartoon superstar of yesteryear, flies into the 21st Century on your iPhone and iPod touch! Play as Mighty Mouse through more than sixty levels of non-stop action, as he punches out a host of villains in an exciting fight to save Pearl Pureheart, his true love. Nothing makes a mouse happier than good cheese – collect it as rewards for accomplishments or purchase a wedge to gain power-ups and new costumes. Immerse yourself in this extraordinary, colorful cartoon world. With dynamic flight mechanics and a motley assortment of bad guys, you’ll be challenged and thrilled by MIGHTY MOUSE My Hero.FEATURES:- Over 60 levels!- Earn cheese to get new costumes and incredible power-ups- Fly through 3 worlds as you punch out bad guys to save the girl- Catch and defeat Mighty Mouse’s adversaries, including Oil Can Harry!


MIGHTY MOUSE My Hero

EA Pulls Broken ‘Battlefield’ Multiplayer Title

After what seemed like an excessive period of silence between announcement and release, Battlefield 3 Aftershock hit the App Store this February. The silence and the fact that it hit many, many moons after Battlefield 3 proper were big hints that Aftershock wasn’t going to be the greatest game ever, and boy, was it not. Glitchy and laggy play defined the user experience, and its strange Act of Valor tie-in baffled us. Players bombarded it poor reviews immediately, while we questioned why it was even released in the first place.

Now, it’s gone. EA has removed Aftershock to “re-evaluate” the experience, and presumably, to ensure that Battlefield‘s name isn’t completely sullied by this whole thing. Battlefield is an especially big brand for EA. It’s its flagship first-person shooter, and a franchise that it actively sets up to compete against Call of Duty.

IGN obtained the following statement:

“EA Mobile is committed to delivering mobile entertainment experiences that are on par with the content and quality users have come to expect from their favorite EA gaming brands.

To this end, we have decided to remove Battlefield 3: Aftershock from the App Store and are currently re-evaluating the app in response to the consumer feedback we’ve received. We thank all the fans who have downloaded the game to date.”

As IGN notes, another Battlefield 3 game is set to hit the App Store in 2012. We expect this one to offer more than multiplayer. In fact, we wouldn’t be surprised if it used a similar formula to Bad Company, which has been a hit with fans despite having more than a few of its own problems.

In the past, we’ve seen EA pull old apps to make room for sequels. Recently, it pulled Mass Effect: Galaxy in advance of Infiltrator‘s release. We’ve never seen this before, but it seems like a good move. The app was broke and it needed some significant bug testing and tweaking. Here’s to hoping that it actually reappears.

[Via IGN, thanks qbanned!]

Related Articles